Originally Posted by Mermaid
I think you need to acknowledge that this is a pet peeve of yours. You may not like randomisation, but other people do, and there is nothing objectively wrong with it.

Yeah, it is.
Not one born by mere feelings, though.
It's a dislike caused mostly by my love for good design.

I have yet to hear a single good argument in favor of randomized itemization in any RPG.
The go-to flagship argument seems to be "When everything is random you are constantly surprised", which is countered by the sad reality of it: "when every item is randomized and easily disposable, every single find feels equally generic and often worthless".

In Baldur's Gate 2 you could find a +3 talking longsword near the tavern in Amn. I still remember that item, I still remember how you could go half of the game before having some NET upgrade over it (rather than few comparably good alternate options). I didn't play BG2 in the last four years.

It was useful, it was memorable, it was funny. It was also something I could plan a future playthrough around. "Hey, I know I have *that* specific item there, I'll give it to Character X and for Character Y I'll get that other weapon instead".

In this game I couldn't tell you a single item I'm equipping now on my party, in my current campaign, without loading my game and checking.
I'm also confident it wouldn't matter even if I did, because one level from now I'll have to replace it, if the RNG will allow it.

Last edited by Tuco; 10/10/17 12:01 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN