Poly is worse numerically than any elemental skill, but on the upside it can boost multiple schools at the same time and it gives you access to skin graft and apotheosis as well as a few other useful skills.
Originally Posted by Marc54
All these posts about balance are nonsense. This game is not designed for min/max characters. It is balanced around 500-1000 damage per turn by level 20. Just because you can do better does not really mean anything and it surely does not add any fun to the game.
You are supposed to create a character that support the story not to figure out maximum killing speed. It is designed to be an RPG. I like freezing stuff with water and ice. I like hitting them with oil then blowing them up... twice in one round. I like teleporting things two football fields away just to see them have to run all the way back (I know I hate it when I get tped). I actually thought that the chicken hamstring thing was hilarious as well and cant believe it was nerfed (talk about taking fun out of a game). You are supposed to have fun. These things are fun. Sure I like smacking things with a huge 2H mace but eventually it gets old so I like to see variation.
You would be right if talking about explorer or classic. Tactician is supposed to be challenging with a min max party. And good balance is a big pro for players who enjoy the combat system more than RP.