Originally Posted by MadDemiurg

You would be right if talking about explorer or classic. Tactician is supposed to be challenging with a min max party. And good balance is a big pro for players who enjoy the combat system more than RP.


It does up the challenge for average folks. You will note that there really are only a few people on the forum who actually min/max to the point of breaking the game. Most average folks likely think tactician is too hard especially on the 1st run (which is what people should have done if you really wanted a challenge).

Tactician = 500-1000 damage per turn
Normal = low end of tactician
Explorer = no idea... sneeze and they die?

Honestly this is what mods are for. But to expect a dev to produce a game for literally <1% of players is simply not reasonable from a financial perspective. Its better to lose the elites (as many MMO's learned the hard way in the past) than to lose the average. I actually want it harder. The game was too easy and simply not tactical enough even without min/max but I am also an ex-engineer with 2 science degrees who teaches at a university... so to me, Dark Souls was literally a boring snorefest and this game barely breaks the middle ground in terms of difficulty on tactician without any meta-gaming (1st play through).