While I find the idea of a Magefare tree intriguing, it would be similar to the crit issue. Spending points and skills on something that physical characters get for free.

I don't think magic is vastly underpowered. It's not that hard to bring into balance:

-Add serious elemental weaknesses to all the enemies with strong resistances (ie: anything with +100% fire should have -100% water).

-Heavily armored troops should have phy resistance and should be weak against magic (ie: no 40% resistances across the board, which is often the case).

-Remove the damage scaling from warfare. It makes no sense that putting points in warfare is more beneficial than spending points on the specific weapon type (2h, dual wielding, etc).

-Add a benefit to using staves. Having a global -1 to cooldowns while wielding a staff would be a pretty cool one.

-Allow crits naturally for spells.

Last edited by Cronstintein; 10/10/17 02:26 AM.