Let's say there is an EE version of the game. They could start by slowing down power progression of items - I would be happy with that. Right now item power is progressing way too fast with level.

We can always defend either randomized or fixed loot by pointing out the benefits of each. "Randomized loot" by itself is not the problem. The real problem here to me is the randomized loot in this game just doesn't go along very well with how fast item power progresses. Combined with the fact that you can't really "farm" for gears. And also, personally, I find tactician mode challenging enough that it's hard to just "take it easy" with the whole gear-hunting business. Unless you're going with 2 Lone Wolves and some other broken stuff...

As for the "why this STR-based chest piece adds INT???" kind of issue, it did come up from time to time during my playthrough. But then, I always realized that, it was an issue because my bruiser was a pure fighter. There are definitely hybrid builds that rely on both STR and INT. Also, it's not a big deal to bump your mage's STR a few points (4?) to let him equip that chest piece. Why would I want to do that? Maybe because I want to get a bit more Phys Armor on him, since his Mag Armor is already good? It's totally legit.

So, slowing down power progression of items should help mitigating the trouble with RNG. You can wait for longer until you get the right stuff for your chars. I admit, always having to hunt for stuff every level was somewhat of a hassle, even though I managed to adjust over time.

Last edited by Try2Handing; 10/10/17 04:35 AM.

"We make our choices and take what comes and the rest is void."