Originally Posted by Saitoh
RNG can be fine in games where you have infinite ways of having loots. In DOS, there's a finite number of monsters & treasure chest to loot from, even the merchants refresh from leveling is limited (especially in Act 3 and Act 4). If RNG screwed you, then you're done for that playthrough.
It's not gamebreaking by any means because the game doesnt punish you too hard and you dont need min.maxed gear to finish the game even on tactician but still..

You have to adapt your chars build to the gear the RNG throws at you and not the other way around, which can be frustrating.


Originally Posted by Try2Handing
Originally Posted by Saitoh

You have to adapt your chars build to the gear the RNG throws at you and not the other way around, which can be frustrating.


That's essentially what happened in my playthrough. I'd say that, "That's where the respec mirror comes in handy". I admit I abused it during my playthrough, but I do find that rather casual. "This new ring is awesome, but I would lose that +1 Necro. So all I need to do is go back to the respec mirror and bump my Necro up by 1 point to compensate." It adds a lot of flexibility, true, but at the same time, it feels casual.


So you finally realised that you are not the bad-ass motherfuckers that can walk your way through the highest difficulty setting in an RPG at a whim. I am disappointed.