For me the solution is simple. Don't change the stats you get on gear. Don't change the fact we have phys and mag armor.

Change CC so that it has % chance of success. How you calculate the %... I honestly don't care. Make it calculate off stats and/or level and/or skill rank and/or target's stats/gear/whatever and/or make it scale off remaining armor.

All those ideas for calculating % chance, or none and use some other method to calculate is fine,... so long as:

You never, ever, have 100% success chance.
You never, ever, have 0% success chance.

Because when you have either of those chances you no longer need to make a decision. There is no cost/benefit analysis needed. There is no deciding if you can handle the branching possibilities.

And when that is taken away you have something lesser than what it could be. The combat becomes mundane. Mundane becomes repetitive. Repetitive becomes boring.

Last edited by Qiox; 10/10/17 06:33 AM.