Originally Posted by Cronstintein
Finding unique, cool items that change a character is fun. Having to replace 40 items every 3-5 fights is not fun.

On the plus side, at least it's not as anti-fun as the Locker Room Hell of the original Mass Effect: reequipping my team seldom felt like anything other than a chore, and a particularly fiddly one at that.

Originally Posted by Stabbey
I think someone had the interesting suggestion to have the Armor and Damage values of Unique items scale with player level. I think that's an interesting idea.

Definitely something they should look into; even if it requires a moderate amount of re-crafting to make it make sense rather than "my armour magically got better". People have not unreasonably complained that Braccus' armour set is junk by the time you can actually wear it.


J'aime le fromage.