Hey, I have been playing around with the stats in Character.txt and found that I would like to increase the "vitalityboost" of HardcoreNPC, so that tactician would be a little more challenging. Unfortunately if I do this the NPC only get the maximum HP increased, while their current HP stays at the value it was. What I end up with is basically having all NPCs on the map appear to have taken damage.
I am new to the editor and to scripting in divinity engine and I was wondering if there is a way to make a script that would heal all NPCs when I load the game. I would then save the game and remove the script.