Editor v3.0.150.019Forum- Accompanying this update, there is now a
Known Issues thread.
-- We'll keep this up to date to reduce duplicate posts and keep everyone aware of code/data problems.
-- This will be used for crashes / unintended behaviour. Not feature requests.
- We'll note fixes for "Known Issues" separately from now on
-- This should make it more clear if certain critical issues are supposed to be fixed in an update or not
Fixed Known Issues- Selecting the Root Template field in Stats Editor no longer crashes the Engine
- Exporting a terrain to a root template crashed because the operation was not supported. Disabled the export option accordingly
- Effects Editor no longer crashes when pressing "Toggle auto scroll vertically" for any graph with same start and end value
- Effects Editor no longer crashes when doing move/scale past 128:00 on the timeline
- Fixed possible crash when removing Stats from a Character
- The following Stats Editor files do not have a Using category and "derive" has been disabled accordingly ("override" still supported):
-- ItemColors
-- TreasureGroups
-- ItemProgressionVisual
-- Requirements
-- Equipment
-- Data
General- Sometimes new levels were created as "read-only". This should not happen anymore.
- More long path support (failed editor operations due to file paths longer than 230 characters). E.g. renaming levels/projects.
- Tags now (re)set properly when changing a root template
- Creating level templates can now automatically create a root template
- Game/Engine resources should not be modded. Pop-up now informs accordingly and overriding is disabled
-- An in-engine fix to avoid existing mods with already altered data to still override resources will be part of the next game patch
-- This also fixes the issue where combining mods with extensive icon changes could end up with blank icons
-- If your mod altered game/engine resources and you feel this was necessary, please let us know in the forum and we'll look for solutions there
- You can no longer create projects called "Game" or "Engine"
UI/Layout- Negative movement modifiers applied to armor or shields no longer show up as positive in the UI
Stats- Stat compilation order now properly corresponds to indexes in .stat file after copy/pasting a batch of stats
- You can now properly edit stats if your project name starts with "Shared"
- Applying stats to characters now applies right away (instead of after level & story reload)
- Status changes should now appear right away (instead of after editor restart)
- Opening Stats from the Sidebar and overriding it no longer shows two stats rows
- Fixed possible failed level renames via the Level Browser
- Added 4 "open folder" options to Projects menu for the 4 relevant project folder
-- Game data folder (Data/Mods/)
-- resource data folder (Data/Public/)
-- Editor data folder (Data/Editor/Mods/)
-- Project data folder (Data/Projects/)
- DeltaModifier compilation fixed
- DeltaModifier name columns for Rune now parsed correctly
- Overriden ItemCombos stats no longer use the last component in the list and ignore all other components
- Fix for not working overrides of Shared skill stats such as Teleportation_FreeFall
- RuneslotsV1 column now available in the Stats Editor
Scripting- Script Editor no longer blocks creating new scripts with error "...File could already exists in depot, try to sync first."
- Extra validation for New Script dialog
Tools/Editors- Message log now shows the file location when doing a Local Publish
- You can now switch between add-on and adventure in Project Settings
- You can now choose to not override the mod description when doing a Steam Publish
- Translated String Key Editor no longer shows folders twice
- Root Template Panel now has a separate filter for "Scenery"
- Journal Editor now supports copy/pasting excel formatted content
- Terrain Painter brush now updates every tick instead of on mouse move
- Terrain Painter modes now have an added option to disable terrain shape toggle hotkeys (shift, ctl, enter)
- Terrain Painter max brush side radius fixed
- Fix for persuasion nodes always failing in the Dialog Tester (in Dialog Editor)
- Added a warning in the Dialog Editor when checking/setting the same flag on both NPC and PC
- Dual dialog node: Validation when saving, now for double clicking (and opening the dialog) on the dualdialog node as well
- Effects Editor now properly updates properties view when resizing the window and then making it fullscreen
- Animation Preview window (accessed by opening an Animation Resource) now allows adding/removing text keys (right-click on the timeline)
Panels- Sidebar no longer overlays "Load multiselected items" button after already having multiple items selected
- Sidebar now updates Backcolor property correct when property is changed by an external source
- Added object transform to the Sidebar (for copy/pasting x/y/z)
- Project/Level Browser search field now stretches along the available space