Editor v3.0.146.461General- Updated Engine DLC data.
-- For Steam: be sure to trigger the DLC update (might require a relog)
-- For GOG: download the update and patch / copy over new data as directed by GOG (usual workflow or packaged readme file)
- Custom projects starting with "Shared" can be edited
- Better checks on creating/naming projects with invalid characters + subscribing now works correctly for those cases
- Root Templates are now saved in The Sandbox
- Added a new welcome window on initial startup simplifying the setup process and linking to the wiki setup guides
- Fixed several crashes related to long paths. (This fixes the crash on level load issue with GM levels)
UI/Layout- Clarified some browser texts
- Initial browser update button hidden (this was an internal button)
- Misnamed display property (Spotlight Inner Angle) renamed to Spotlight Outer Angle
- Editor layout: new world outliner icons
- Editor layout/Resource id editor: new icons, black style
- Interaction mode options: moved options dialog window to dockpanels so they can fit their properties
- Atmosphere panel: now a dockpanel and black foreground
Several dialogs text colors fixed (workatmosphere, terrain create, terrain resize etc)
- Fixed book id description & display name
Stats- FileReader buffer limit of 1024 upped to 4096 (Limit could be reached on certain Stats columns, such as the incarnate related stats entries)
- Equipment stats entries are now correctly generated
Scripting- Talents via items can now unlocking tags through script (E.g. making Pet Pal available through an item)
- CombatLogText script call description made clearer
- Script call added to add civil/combat ability points (CharacterGetCivilAbilityPoints and
CharacterAddCivilAbilityPoint)
- Added support for scripted AI skills (behaviour script event: FetchSkillScore)
Tools/Editors- Material editor should no longer complain about not saving in your own project when you do
- Terrain paint parameter "Radius" enabled
- Generating custom portraits now works as explained in
this guide- Terrain panel: fixed initial size when creating terrains
- Terrain paint properties: enabled "radius" property in datagrid
- Terrain painter: added a square brush
- Instance painter panel: removed "destroy" visual ids from instance group properties datagrid
- Instance painter panel: toggle off interaction mode buttons when the interaction mode is disabled and more bugs fixed
- Journal editor: added an overview for quests
- Journal editor: secret prototypes, marker prototypes saving bug fixes
- Journal editor: columns are now sortable
GM- New custom skills should now show up in GM mode in existing campaigns