Editor v3.0.146.461

General

- Updated Engine DLC data.
-- For Steam: be sure to trigger the DLC update (might require a relog)
-- For GOG: download the update and patch / copy over new data as directed by GOG (usual workflow or packaged readme file)

- Custom projects starting with "Shared" can be edited

- Better checks on creating/naming projects with invalid characters + subscribing now works correctly for those cases

- Root Templates are now saved in The Sandbox

- Added a new welcome window on initial startup simplifying the setup process and linking to the wiki setup guides

- Fixed several crashes related to long paths. (This fixes the crash on level load issue with GM levels)


UI/Layout

- Clarified some browser texts

- Initial browser update button hidden (this was an internal button)

- Misnamed display property (Spotlight Inner Angle) renamed to Spotlight Outer Angle

- Editor layout: new world outliner icons

- Editor layout/Resource id editor: new icons, black style

- Interaction mode options: moved options dialog window to dockpanels so they can fit their properties

- Atmosphere panel: now a dockpanel and black foreground
Several dialogs text colors fixed (workatmosphere, terrain create, terrain resize etc)

- Fixed book id description & display name


Stats

- FileReader buffer limit of 1024 upped to 4096 (Limit could be reached on certain Stats columns, such as the incarnate related stats entries)

- Equipment stats entries are now correctly generated


Scripting

- Talents via items can now unlocking tags through script (E.g. making Pet Pal available through an item)

- CombatLogText script call description made clearer

- Script call added to add civil/combat ability points (CharacterGetCivilAbilityPoints and
CharacterAddCivilAbilityPoint)

- Added support for scripted AI skills (behaviour script event: FetchSkillScore)


Tools/Editors

- Material editor should no longer complain about not saving in your own project when you do

- Terrain paint parameter "Radius" enabled

- Generating custom portraits now works as explained in this guide

- Terrain panel: fixed initial size when creating terrains

- Terrain paint properties: enabled "radius" property in datagrid

- Terrain painter: added a square brush

- Instance painter panel: removed "destroy" visual ids from instance group properties datagrid

- Instance painter panel: toggle off interaction mode buttons when the interaction mode is disabled and more bugs fixed

- Journal editor: added an overview for quests

- Journal editor: secret prototypes, marker prototypes saving bug fixes

- Journal editor: columns are now sortable


GM

- New custom skills should now show up in GM mode in existing campaigns