How can this be? In DoS1 it was definatly the other way, what is different? Ive only tried lonewolf but as far as i know a party of 4 will have the same amount of skill points and attributes but twice as much AP if not more (without considering adrenaline and flesh sacrifice and glass cannon). So how could it possibly be easier with less actions per turn? Is it because of the new initiative system? (Wich imo is way worst then the previous system)

Last edited by Fhursten; 10/10/17 03:16 PM.