It should really cost 1 AP, and I agree with it not breaking Steath, and the cooldown should be 3 turns. It's certainly not worth 2 AP. It does no damage, applies no surface, and has a highly situational use.


I've only used it once, I think, to try and block sniping archers from hitting my mages, but I'm not even sure that worked.

In theory, I think Smoke Cloud is supposed to be used to keep arrows and certain targeted magic from being cast on the Rogue, but the AP cost just sinks it.


Many of the crafted skills seem pretty cool too until you try to use them. I've been trying to like them, I really have. For example, Corpse Explosion is a cool concept, but it requires an intact corpse, and those are difficult to come by.

Last edited by Stabbey; 10/10/17 03:23 PM.