Smoke is a great way on your first turn to get your enemy to move, for example, you got ambushed by bunch of enemies on high ground from afar, they can hit you but you can't hit them due to high ground range bonus, you can use this turn to self cast buffs as well as smoke cover, this'll force those people on high ground to run towards you and sometimes even cluster a few of them together so you can setup mage combos on them.

Or you killed 3 people with your mage combo and there is another enemy archer left, and you have 2 ap left, use smoke cover to stall a turn to get cds back or get full ap to run away.

I personally think it's a pretty good utility skill.

Last edited by sfzrx; 10/10/17 03:52 PM.