Originally Posted by Tuco
Originally Posted by Mermaid

Here's one: the argument is that randomised loot increases replayability because each playthrough is going to be different.

That's a weak argument, not a good one.


Opinions vary, but I like random loot. I figured this was one was settled years ago. Some hard coded unique drops + Random... way to go. Now can the system be tweaked? Sure. I find the quality too good in general. I like lucky finds, have no problem with more, but the quality doesn't always have to be so high on them.

To note: I greatly reduced level scaling in my play-through. Mileage may vary.