There are no good arguments for rng driven gameplay. It's a preference.
It is not something you can easily mod into the game, it'd require extensive work to everything.
It is not something you would want people switching on or off in the middle of a game.

If you're having trouble with a boss that has perseverance, use one damage type to inflict control affects, use the other to focus on hurting their hp.


gambling on some rng cc affect is not a deep strategic decision. It's just a sign of gambling addiction.