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I create a quick mod and uploaded it here:
http://www.filedropper.com/improvedsmokecoverI'm not going to bother uploading it anywhere else, so if anyone wants to take it to the Nexus or whatever, feel free to. Simply drop the folders into the /Data/ folder in the main install directory and it should work like any other mod.
It's not a .pak, because the local-made mods are actually a lot easier to work with, since you can edit the loose files yourself at any point.
Just wanted to through this out there... when modifying stats with the editor. As we know, not everything is in there or I'm not looking in the right place, data.txt for example. So what I do, is edit what I can in the editor, the rest in Notepad++. Those I edit in Notepadd++ I copy into the Editor location for the mod. When you compile and publish it to Steam, it will take and use those loose files to.
This is actually exactly what I do too, now. It's a lot easier to work with, and before sharing, I also get a chance to throw out the extra folders and the Localization files that get created in the editor (which screws up the entries in-game), forcing the game to load the default entries.
Otherwise names are altered to things like "|Wings|" (instead of, in this case, "Spread Your Wings"). Handling mods the non-Steam way is really superior.