Originally Posted by Lenny2k3
Originally Posted by Fhursten
Originally Posted by MadDemiurg
Yes, it has crazy scaling, by the lategame a single LW character is probably stronger than a whole non LW party. 2x skill and attribute points are that strong.


Oh you mean there is actually some challange left in lategame if you dont pick LW? Even with all them extra AP and abilitys and xtra source points?

Originally Posted by MadDemiurg
You don't need to chain anything if you oneshot enemies. A moderately optimized LW character would easily do 3x damage of a non LW one. As well as more survivability in practice in many situations since more AP allow for much better positioning.


2 LWs have much less AP then 4 regular, less coverage and much less spells. Also one less Talent. When u start one shotting mobs in this game u have already reached the point where strategy in combat is irrelevant long ago, and u just roll ur face on the keyboard. Wich is basically when u have killed the voidwoken deepdweller in fort joy around lvl 5-6 ish.

Now to OP. Your changes only work to further over powering the overpowered. Except maybe 2h warrior. As for ur LW changes it seems to be more in line with what they had in the previous game, im all for that suggestion. Anything to make it a little harder without delibertly gimping yourself.


How? Most physical classes would get a whole lot weaker with these changes, simply because of the damage nerf on warfare. Even rogues/dual wield warriors with 100% crit would get a lower overall damage with these changes, and they are hit the least by it.

Then again, just how much is the opinions of someone not understanding why LW is incredibly much stronger than a normal sized party.


Rogues would get crit dmg in dual weilding wich is also multiplicative. Since they always crit its not a big loss as they wouldnt have to divide points between warfare and scoundrel. Scoundrel would only have enough points for the skill requirement.

Huntsman + Scoundrel + Pawn + tactical retreat would be the ultimate cheese

Two handed warrior gets shafted as they cant get crit bonus OR multiplicative damage. Mages would put a few Points in two handed for more spell crits.

Everything i just said about LW vs 4 man is true, so whatever u tried to achieve by ur lazy comment there i dont know. Had a bad day?

Last edited by Fhursten; 10/10/17 05:29 PM.