Rogues would get crit dmg in dual weilding wich is also multiplicative. Since they always crit its not a big loss as they wouldnt have to divide points between warfare and scoundrel. Scoundrel would only have enough points for the skill requirement.
Huntsman + Scoundrel + Pawn + tactical retreat would be the ultimate cheese
Two handed warrior gets shafted as they cant get crit bonus OR multiplicative damage. Mages would put a few Points in two handed for more spell crits.
Everything i just said about LW vs 4 man is true, so whatever u tried to achieve by ur lazy comment there i dont know. Had a bad day?
Yes, rogues would get crit damage, which is indeed multiplicative. Point being is, what's more valuable, one or two multiplicatives?
2x * 2y < 2x * 1.5y *1.5z
^This is the main reason why lonewolf is so absurdly strong. No amount of mental gymnastics on your part can change that.