So if Larian hates RnG on CC why didnt they go for a World of Warcraft style of putting Diminishing Returns on thEse spells? First spell is full duration, second spell in the same DR category only lasts 1/4 as long or even give the target a short immunity. That way you have to think about when to use the precious cc spells instead of mindlessly stripping down the armor. It prevents nobrainer cc chains but keeps them reliable and more tactical than the current system. I think phys/magic armor should stay in the game though, just as protection against any DAMAGE. There could also be introduced a few spells that prevent cc or dispel it.