Plenty of magic armor, and by the time I manage to remove it I'm spending most of my AP trying to stay alive.

I feel like armor should only protect against hard CC and direct damage (stun,petrify, etc) but not against soft cc and DoTs (shock, burn, poison and so on;), dots would still go through the shield of course.

Phys damage reigns supreme because mages simply can't compete, [i]there are no long range hard hitting spells.[/i] And when you have the most powerful CC abilities in the warfare/poly/scoundrel tree along with the ability to remove physical armor safely from a distance the only reason you'd ever go mage is because you enjoy the playstyle, the few moments it works that is...

PS: This game is still awesome, but if we could only get a balance patch it'd be super awesome.

Last edited by Ariel~; 10/10/17 08:51 PM.