Originally Posted by Lenny2k3
Originally Posted by Fhursten
Rogues would get crit dmg in dual weilding wich is also multiplicative. Since they always crit its not a big loss as they wouldnt have to divide points between warfare and scoundrel. Scoundrel would only have enough points for the skill requirement.

Huntsman + Scoundrel + Pawn + tactical retreat would be the ultimate cheese

Two handed warrior gets shafted as they cant get crit bonus OR multiplicative damage. Mages would put a few Points in two handed for more spell crits.

Everything i just said about LW vs 4 man is true, so whatever u tried to achieve by ur lazy comment there i dont know. Had a bad day?


Yes, rogues would get crit damage, which is indeed multiplicative. Point being is, what's more valuable, one or two multiplicatives?

2x * 2y < 2x * 1.5y *1.5z

^This is the main reason why lonewolf is so absurdly strong. No amount of mental gymnastics on your part can change that.


You are too hung up on the warfare change here. The changes suggested is a nerf to every class type not only physical. Mages loose height advantage since its now restricted to bows and crossbows and can only get Crit dmg if they dual wield, so I guess Shadowblade? Huntsman, again restricted to bow and crossbow. So they are left with INT*Pyro/Aero/etc.etc
Ranger has FIN+Ranged*highground and added range (hello ballistic shot)
Dual Wielders have FIN/STR+dual dmg*Crit dmg
Two handed warrior RIP

About LW, i never argued their dmg output wich obviously is higher. Having double the uses of certain abilitys have huge benefits. More overall AP is also useful. Math looks pretty and all i know, but it doesn't take everything into consideration. I guess i will just have to try it out for myself.