I'd like to add that scripts that don't work or run in the game, for those who installs mods but don't really know how they work; When a modder writes a new script to a mod, it has to be "built" and if the script somehow confuses the game or doesn't work, it will give an error and won't save to the mod.
Basically, scripts that doesn't work, can't be saved. Not saved = doesn't exist = Can't exist on Workshop
