It may be confusing, since it can lead to the false impression that RNG is to blame for a lack of strategical options, which doesn't make too much sense (If anything there are more games proving the oposite, but both ways can work). Splitting/rewritting might be the way to go, focusing on that part about a lack of strategic options.
Now I just hope this ends up being read by Larian at some point in the future

Great job mate.
There are some stats which make green and blue items no better than white items such as +x intiative, +x crit chance rate (x is always smaller than 5), +random number hp +x% dodging (if Finesse would still give a bonus to dodging then maybe this would not be so bad) +z movement speed (where z is smaller than 1 i.e 0.75) and my personal favorites +x to random civil ability I don't need (seriously I hate this last one,can't we get more civil points instead,please Larian)
If these stats were removed from the RNG machine then maybe things could get better.
D:OS 2 can be played single player but it is mainly a multiplayer game
It is? I'd always assumed it was aimed at both equally. I think a lot of people's issues with it come from the assumption that it's primarily one or the other, or that it's primarily something else that it isn't necessarily.
This game is a multiplayer one because you can play it with friends,Larian's goal in the kickstarter was to make a game which can be played with friends, competitive questing is an experimental thing meant to make the game more fun by having friends compete for quest completion.That is my understanding of what D:OS2 is at least.
While I can respect the efforts of the op to provide this insight,I believe as a community we should keep in mind that this game was desinged to be a social activity shared with friends,not another single player where you can play a power fantasy. Larian would most likely ignore us if we keep treating the game like a single player experience so things like the limited AP is not a problem,it's a feature that isn't going anywhere.