Originally Posted by Draco359
This game is a multiplayer one because you can play it with friends,Larian's goal in the kickstarter was to make a game which can be played with friends, competitive questing is an experimental thing meant to make the game more fun by having friends compete for quest completion.That is my understanding of what D:OS2 is at least.

While I can respect the efforts of the op to provide this insight,I believe as a community we should keep in mind that this game was desinged to be a social activity shared with friends,not another single player where you can play a power fantasy. Larian would most likely ignore us if we keep treating the game like a single player experience so things like the limited AP is not a problem,it's a feature that isn't going anywhere.

As discussed elsewhere, their intent was to make a game that can be played with friends, but it doesn't follow that was its main intent. The game is clearly targeted at both single- and multi-player campaigns equally, and though I can't speak for anyone else, I wouldn't have backed it if it was designed and sold as being multiplayer with a kinda sorta single-player option tacked on. Though I suspect nor would a great many other people who now enjoy playing it SP.


J'aime le fromage.