I see no issue with game balancing. If the current winning strategy gets changed that can be annoying, yes; but you can get through Tactician with basically any build right now so I don't see why the outliers being nerfed is an issue. Surely we should be happy that game mechanics are nerfed so you don't feel like you're gimping yourself by not using the H bomb.
Why is balancing the game a bad thing? Should we not celebrate that they are still thinking about how the game plays optimally for everyone? It's not like you design a game to be fun, just to intentionally make it unfun. This seems like an excessively silly topic.

But mods disabling achievements, now that I agree with is just ridiculous. You can't add something to a game and give it value (achievements that requires X playtime), and then lock them away with another development design goal (mods). That's just... What? WHAT? I WANT A MOD THAT STOPS AUTO-ADDING TO MY SKILLBAR! I'M ANGRY! I'M AS ANGRY AS YOU GUYS ARE!


Trap Strats: DOS1:EE? Cheese - DOS2? Mashed potatoes - Proper nutrition is key to dungeon delving.