Originally Posted by Draco359

There are some stats which make green and blue items no better than white items such as +x intiative, +x crit chance rate (x is always smaller than 5), +random number hp +x% dodging (if Finesse would still give a bonus to dodging then maybe this would not be so bad) +z movement speed (where z is smaller than 1 i.e 0.75) and my personal favorites +x to random civil ability I don't need (seriously I hate this last one,can't we get more civil points instead,please Larian)

If these stats were removed from the RNG machine then maybe things could get better.


My point there (and it stands), was that RNG specifically is not to blame there. The implementation might be.

Those stats you hate on items, for example, are not the problem itself, but rather a consequence of how streamlined stats are, removing them would only serve the purpose of streamlining them further.

The point of itemization is not giving you better items, shit items should absolutely exist. The problem is that, at least currently, nothing really stands out.