You just played yourself, that is the issue.

Currently there are always very clear optimal stat allocation options. Stats aren't meant to be maxed (typically) but, in Divinity 2 if you're trying to be effective, they are.

Just so that you can realise the problem in the argument you are trying to covey, start a game with high loremaster and make sure to always "examine" enemies to know their "wits" and "initiative", you will quickly notice that most enemies have both stats set to very low, with very rare exceptions where you're not likely to play before them unless your build is very sub-optimal anyway (The Advocate comes to mind).

I won't put any effort into explaining why wits is not worth the investment for "critical chance" specifically because that is a mathematical error, anyone with a calculator can prove it wrong. There is an argument to be made for initiative but other problems currently in the game prevent it from being anywhere near the best investment.

The only point in the game where it is worth the investment is on Act 4, where enemies actually have higher initiative, but at that point the relevant stat (STR, FIN, INT) is already at max.

Last edited by NeoAnubis; 11/10/17 06:18 PM.