I found and opened the Chicken Script:

It looks like that:

NIT
CHARACTER:__Me

BEHAVIOUR

REACTION Wander,1
USAGE PEACE
USAGE COMBAT
ACTIONS
CharacterWander(FLOAT:5,5)
Sleep(1)
CharacterWander(FLOAT:3,3)
Sleep(0.5)
Goto(Start)

REACTION FleeFromNeutral,3
USAGE PEACE
USAGE COMBAT
VARS
CHARACTER:_char
FLOAT:_dist
CHECK "c1"
CharacterGet(_char,__Me,4,Lowest,Distance,Neutral,null,null)
ACTIONS
CharacterFleeFrom(Neutral,8)

REACTION FleeFromEnemy,5
USAGE PEACE
USAGE COMBAT
VARS
CHARACTER:_char
FLOAT:_dist
CHECK "c1"
CharacterGet(_char,__Me,4,Lowest,Distance,Enemy,null,null)
ACTIONS
CharacterFleeFrom(Enemy,8)





Any idea how to make chicken always run away where is the max distance it can run?