There is no RANDOM NUMBER GENERATOR in RPGs, There is no RANDOM numbers.

There are specific chances and probabilities and that is NOT RANDOM.

Most of you are completely misusing the term and just splurge utter incoherent nonsense.

If RPGs actually had random numbers, then every time you would attempt to do anything at all, the game would assign a completely random chance of success to that action. That would make any leveling up, investment in skills or anything else of the game mechanics completely meaningless.

Obviously that does not happen and its not how RPG games work.


This distorted absurd fallacy comes from the mass market which unfortunately got into playing the "old school" rpgs due to this whole kickstarter crap and then got enormously butthurt because their characters skills dictate chances of success so they "miss" from time to time and just cant comprehend it. They have been trying to undermine foundations of old school RPGs ever since. Its a sort of instinctive reaction built on enormous inane butthurt, ignorance and lack of intelligence due to their utter stupidity and inability to comprehend how TB systems are supposed to work.

They still think its a real time game that just happens in turns... as evident by my last exchange about this same topic with some resident enormous cretins.


Some old school rpg players who should know better aren't helping by repeating that idiotic term of "RNG".

The solution to armor nonsense is now available on nexus too.

https://www.nexusmods.com/divinityoriginalsin2/mods/168/

With a few more mods that remove numbers bloat and improve crafting the game might be playable.