Thank you very much for your feedback. I have tried to include your suggestions in the following update:
Damage
The damage of physical basic attacks and skills (scoundrel, huntsman, ...) should depend on the equipped dagger, bow, etc.
The damage of magical basic attacks and skills (hydrosophist, geomancer, ...) should depend on the equipped wand.
Lone Wolf
Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, +1 attribute point at every odd numbered level (1, 3, ...) and +1 combat skill point at every even numbered level (2, 4, ...).
Warfare
Every character within a 5 meter radius should regenerate 20 % + 3 % per level of his physical armor when he is knocked down or petrified.
Retribution
The skill should be removed.
Perseverance
The skill should be removed.
Dual Wielding
The skill should increase the damage by 5 % per level and the damage of attacks against blinded targets by 5 % per level when dual-wielding two one-handed weapons.
Ranged
The skill should increase the damage by 5 % per level and the damage from high ground by 5 % per level when using bows, crossbows and wands.
Single-Handed
The skill should increase the damage by 5 % per level and the armor of a shield by 10 % per level when using a one-handed weapon with a shield.
Two-Handed
The skill should increase the damage by 5 % per level and the damage of attacks of opportunity by 10 % per level when using a two-handed melee weapon.
Leadership
Every character within a 5 meter radius should regenerate 20 % + 3 % per level of his magical armor when he is frozen or stunned.
Huntsman
The skill should increase the damage of attacks against crippled and marked targets by 5 % per level.
Hydrosophist
The skill should increase the water resistance by 10 % per level.
Geomancer
The skill should increase the earth resistance by 10 % per level.
Aerotheurge
The skill should increase the air resistance by 10 % per level.
Pyrokinetic
The skill should increase the fire resistance by 10 % per level.
Scoundrel
The skill should increase the damage of attacks from stealth and invisibility by 5 % per level.
Polymorph
The skill should increase the number attribute points by 1 per level.
Summoning
The level 10 improvement should be removed and the skill should increase the damage, vitality, magical armor and physical armor of summoned creatures by 20 % per level. The level 10 incarnate should be available as new spell that requires 5 summoning, 3 ap and 2 source points.
Necromancer
The skill should transfer 10 % of the inflicted vitality damage per level to the vitality of the attacker.
Last edited by Wizard1200; 12/10/17 02:34 PM.