I just wanted to say to OP that I almost entirely agree with all the points on the document. While my view may differ on some points, such as the AP system, I found myself surprised with just how many significant and distinct issues I have with the game. It's why I came searching on the forums in the first place. Partially to theorycraft, but also to gauge what others thought about it.

I still love the game, but after just one play-through I already am wanting to slap on mods, correct issues, and pray for a community patch. As I read through forum posts, I realize just how much there seems to be. Perhaps I missed this with the old game, or I am more observant now, or there really is just more that arguably needs fixing. The simplification of so many attributes and talents (that become rather useless), how unimportant initiative is, or the loremaster all enemies seem to have, or the stat bloating and the randomness and lack of significant items, etc. It kind of astounds many mechanics were changed/nerfed at release and while I am happy to have a game that I still want to playthrough multiple times, even as is, I would have been willing to wait a bit longer.

Anywho, having finally had a place to voice that, thanks for creating that post, OP. Both for nailing down the issues and opening it to discussion. I'm getting inspired to see if I can't get involved to help create suggestions or even create workshop style fixes for some of the issues (despite it sadly disabling achievements, even if I just want my hotbar to not be cluttered)