I find randomization a pretty fun part of the game's loot system, but it's always disappointing seeing a unique item that quickly gets tossed aside not too long after it's obtained - especially with how big stat bloat can get later on. I like the idea of uniques scaling with the player level, or maybe having some means to "upgrade" the item to your current level. Might be a good way to utilize the crafting system which doesn't have too much emphasis on it right now.