Originally Posted by Stabbey
You are the very first person to ever suggest this idea.

...Not the saving throws again. I mean, literally the entire ****ing point of armor is to to remove almost all of the uncertainty from inflicting status effects.

So I cannot personally agree with any solution which adds dice-rolling back in.


As I attempted to explain, this is not "exactly" dice rolling. Neither are Saving Throws and Armor Class and Difficulty Class etc. in classic D&D.

This is just like when you make a basic attack, when it says you will deal 40-55dmg. Is there some randomness here, yes!, is there some RNG in determining your MISS chance or CRIT chance, yes!

I do not understand when it effects come into play, suddenly the RNG effect becomes a HUGE deal that master strategists get so bothered by it.

If you think carefully, this system provides you with tools of a solid assessment of the battleground. If someone has 20/200 armor your effect is pretty much guaranteed to go through.

This system brings more planning and flexibility for your battle tactics, I do not understand how this is not obvious.

For example, you can actually plan to lower that massive magic armor dudes armor and attempt to place them in a trap. Rather than realizing that it will take forever to take down his magic armor and any spells used on this guy will be futile anyhow and stick to the most obvious tactic at EVERY.... SINGLE.... COMBAT...

This will allow some flexibility in party creation and tactics, rather than sticking with the obvious choice of the overpowered physical damage only party where you do not give a damn about terrain affects and backstab/crit everyone to death since nothing will happen to you as long as you have your magic armor.

My assumption is that shying away from random effects (although they are well defined probabilities, not RANDOM) comes from the Honor Mode, am I correct?

But even so, you should realize that there is no absolute determinism here anyhow, you do not know if that particular enemy will tactical retreat backstab your mage, or cast a healing spell on a party member.

This is my opinion, but when you have something like 40% armor one should think if it is a better idea to hit that guy sitting in front of you with a readied knockdown ability, or hit/move away and choose a different approach, or play it entirely safe and replenish armor. Being entirely certain of nothing will happen to you, or nothing will happen to your enemy takes away from planning and strategizing your battles.