Ohhh. That's nice to know. Is there any way to script in having a soundfile from the actual game resources play at the start of a turn?
You could, yes. It's not clear exactly what you want to do but I suspect a combination of using ObjectEnteredCombat, CombatRoundStarted, and/or ObjectReadyInCombat to catch the event with a subsequent PlaySound would approximate the essence of it.