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#624355 01/10/17 04:12 AM
Joined: Sep 2017
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apprentice
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Joined: Sep 2017
I'm having a problem with the AI grid generating. I've got a two tier map that is disjointed. The player would normally click a trap door to head to this area. for some reason though, the AIGrid won't generate in this lower area. I put an AISeeder down there and that doesn't do anything either.

As troubleshooting I put my start point down there and it still doesn't generate the grid.

https://cdn.pbrd.co/images/GMRniJi.png

Last edited by Toomuchbob; 01/10/17 04:14 AM.
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apprentice
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Still having this problem. It worked fine seemingly randomly yesterday. I moved it, and now i'm having the same problem again.

Joined: Mar 2015
Location: Sweden
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Joined: Mar 2015
Location: Sweden
Also having this issue, editor simply refusing to be of much help. Except for the entire map. 'AIGRID : FillInHeight: x and/or y is out of AIgrid bounds' followed by: Category: Code
Count: 1
Timestamp: 11-10-2017 23:57:45:539
Function: eoc::AiGrid::FillInHeight
Location: d:\jenkins\workspace\repo\rs3.0_fw3.0\modnew\stable\lsprojects\apps\dos2\code\eocshared\shared\AiGrid.h (741)

[Linked Image]

With this, everything remains unreachable. Tried painting it, using the box tool, reloaded level bounds and so on. Still no progress.

Last edited by Kahi; 12/10/17 12:29 AM.

We don't make mistakes, we have happy accidents. - Bob Ross
Joined: Mar 2015
Location: Sweden
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journeyman
Joined: Mar 2015
Location: Sweden
Fixed my issue, had to place starting positions for the AI mapping to generate.


We don't make mistakes, we have happy accidents. - Bob Ross

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