I agree a lot of Talents are not that interesting, and there's a lot of potential for Talents which are interesting and alter playstyles which remains largely unutilized. I agree with most of your points, so I'll just comment on a few.
1. [All Skilled Up][Bigger and Better] Yeah, these are less and less interesting the farther you get. Civil points are pretty rare, but it's just not all that interesting to take this even in the early game. Bigger and Better is just a really poor exchange, trading a Talent you get once every 4-5 levels for 2 attribute points you get each level. It should give at least 4 attribute points.
5. [Duck Duck Goose] I disagree with your assessment. No, it is usually NOT your fault to get caught in AoO range because enemies tend to move to melee range. This Talent is fairly useful for Rogue-type characters to maneuver around enemies without needing to burn a movement skill.
10. [Morning Person] True, this Talent is situational, but it's not completely useless. With the introduction of the Unstable Talent, this can be a tremendously useful Talent in combination. I plan to make a build using it and Unstable in the future.
11. [Parry Master] I am running a dedicated Dodge Rogue now. Level 13 and I am up to 51% dodge. It makes a big difference against melee attacks. If you take this on a Dwarf as well, it's an immediate 15% Dodge, which is not nothing.
12. [Stench] I heard this works, but it was recently nerfed to be less effective. It was apparently working too well. I have suggested that Larian add the Talent "Punchable Face" which does the opposite - increasing the tendency of enemies to attack that character, to make a Tank archtype more viable.
13. [Torturer] I've picked this up on my Pyro/Geo character. It's not like mages have a lot of choices for mage-specific Talents (this is a problem!). It also has a narrow synergy with Spontaneous Combustion which adds an entire extra tick of damage.
14. [Unstable] I plan to use this Talent in combination with [Morning Person] to make a sort of Kamikaze 2H Death Knight. If the enemy kills me, I explode and damage them. If they avoid killing me, I continue to damage them. I'll have to see how well it works, but it sounds interesting.
15. [Walk It Off] I agree, buffs in this game already last for so short a turn that I can't see myself willing to take this. A lot of negative statuses can be blocked by certain skills anyway. I have suggested that Larian add a new Talent "Sensitivity", which is the opposite of Walk it Off - Increasing the duration of all status effects, both positive and negative by one turn. That I would take to make buffs more useful, even with the added downside of negative status effects.
Here is the current thread for
new Talent suggestions, and inside there is a link to the new talent suggestion thread from Early Access. There are lots of potential ideas out there.