Originally Posted by miaasma
mnemonic is nice for mages early on. it pales as the game goes forward but i don't think that makes it bad


You're right. I didn't say it is bad. Mnemonic is more like "Ehhhh..." rather than straight bad.

Originally Posted by Stabbey
11. [Parry Master] I am running a dedicated Dodge Rogue now. Level 13 and I am up to 51% dodge. It makes a big difference against melee attacks. If you take this on a Dwarf as well, it's an immediate 15% Dodge, which is not nothing


I thought about it, and realized it's not like you'd spam Potion of Nimble Tumble every single encounter. If the 50%-60% range is that easy to achieve, then I suppose Parry Master is alright.

As for the Unstable/kamikaze build, I tried it out for a bit. It's easy to see that for this strat to shine, you can't build like a true tank, cause no one would focus you, and you'd never die. So I think if you bump your HP to a *just right* amount, and equip only low level gear, *maybe* it'll work. It doesn't work with Comeback Kid like I thought, because Comeback Kid does prevent you from actually dying, rather than resurrecting you instantly. I tested this on the Red Prince, and let only him enter combat, with 15k HP. It actually took quite a while for him to go down, but the Unstable damage is pretty good. I'm not entirely sure what the enemies' focus would be like when they see a bare naked guy with a truckload of HP going with a bunch of squishies. If they do focus more heavily on the guy, then this strat might be ok. Could be this strat works best when your team has only two guys, so the enemies would have fewer targets to focus. This is one of those times when you wish Provoke were not blocked by armor. The suggested "Punchable Face" would work nicely with this strat too.

Last edited by Try2Handing; 12/10/17 06:28 AM.

"We make our choices and take what comes and the rest is void."