Originally Posted by Logic
I ran into the same problem trying to make a skill give +5str +5fin -10int.

It doesn't actually scale with character level. There is a column called actpart under your stat_ that you created. It act like a multiplier to the attribute points, and possibly other stats. Set this number to 5 and then set your attributes, it will take some tuning, but the higher your actpart number, the higher your stats can go.

I believe in order for me to get +5 it was something like 9 under actpart and 7 for the stats.


So that seemed to do it for me! When I set ActPart to 12, it kept whatever number I put in the various stats fields. Thanks for the help!