People with mathematical knowledge could win money on blackjack table. RNG could be tamed with right strategy.
It is simply a matter of preference. Both Chess and Bridge are good games.
But rng or not. I'm pretty sure "just dps the shit out of it" like what we have in DOS2 is not good design.
Card counting has no bearing on crpgs. It's completely different environment. The rng driven gameplay people want is more like chess but each attempt at taking a piece only has a 50% success rate.
@tuco that's one of the big problems, it's a big problem. People wanting something that's fair (or fairer) isn't a grand travesty that should be avoided in games.
When you only have 4 character's, having 1 randomly taken out is more impactful than a group of mobs and a boss losing 1/6 mobs. If you have 1-2 it's just a random loss, it wasn't a fault of you or your strategy, you just got punked.