Lately - following Stabbey's advice - I've been thinking about going 2h dps pure warfare; ranger with some geo skills for buffing; summoner with a bit of pyro and aero (mostly buffs and cc cleansing, as well as teleportation) and a sword/board necro/hydro dude (with hydro just for healing).
So mostly physical dmg.
The thing is, this comp feels a bit too OP (on classic at least, and I don't like the 'boost enemy hp/lower your dmg' school of difficulty levels)
I started murdering fort joy and with some basic tactics (like not attacking everyone at once) I breezed through it right until the torturer with the caged ghouls guy - I leveled up from 2 to 4 in the process and actually didost of it with 3 chars - (lost Lahse, my ranger - didn't have res scrolls).
It proved to be quite a breeze, compared to other parties I used.
Is the game going to get more challenging later on?
Cause tactics are what makes combat so much fun (and truth be told - just like Stabby said - I was getting a bit frustrated with one magical damage dealer as he was pretty useless on his own)

I thought about going hydro/necro tank; 2h murdersmith; hydro/aero enchanter; and a pyro/geo wizard. Will that make the game a bit more balanced? Or will the game balance itself out even with a full phys team?

Another solution I came up with was to go with just three physical dmg chars, but I need my custom guy (I can't play rpgs with premade characters - I couldn't even finish Witcher 3, even though it was an awesome game) and I've already grown attached to Fane, Lahse and the Red Prince.

Will the game stay challenging with a full phys party or should I go with 2/2?