Ah, actually; a few civic talents instead of a bunch of points to max out of civic skills have several differences; If the talents also scale by attribute as I suggested (possibly not just by 1, or a different part of the talent is affected by different attributes, Intelligence affecting Telekinesis range, strength its capacity etc.) Thievery using strength to unlock some objects, intelligence for others, and finesse for most locks etc. etc.
As it is now; you basically max out a different civic ability with each character and leave it at that. With civic talents they're something your character can do now, which is improved by your attributes in a variety of ways. One of the things I think is important though, is to have each talent have several abilities keyed off it, and enough encounters in the world for it to matter.
Sorry, but I cannot agree at all with moving Thievery and Telekinesis to Talents. The former is because it useful so often that it would be crippling to your combat abilities to have so spend a Talent on that, and FFS, we just got rid of the Backstab Talent Tax, I don't want it brought back immediately.
The latter is again, because Telekinesis is so lousy and situationally useful (as in, not useful in nearly every situation) that it is also not worth a Talent.
I would rather see Telekinesis removed completely then added to the list of not-very-useful Talents.
Like I said; 1-2 movement memory slots rather than the "as many as you can" as it is now. Even letting you choose the same skill twice(if 2 slots). I like the movement abilities, but having 3 or even more gets out of hand in my opinion. Makes terrain less meaningful.
I don't really agree with that idea either. That seems too arbitrary and restrictive. Currently, the real practical limit is that every movement skill you take is one less Memory slot you have for other skills. Take too many and you're either not being efficient with your use of skill slots, or else you're not being efficient with your attribute allocation, spending too much on Memory instead of damage-dealing skills. So I think the current system is better than your restricted movement skill system.