Originally Posted by Marc54
You can hinder physical with evasion. The problem is that its barely used in the game and the spell only lasts 1 round. There is at least 1 NPC in the game that has a permanent evasion aura which makes her hard to hit (50/50).

I did not have a problem finishing the game with magic but you are right, it is far slower than physical. If I have time I want to make a overhaul to balance things out better but I simply dont have time right now. I need to prep assignment and tests for next quarters programming class and then finish up a solar install for my parents before working on mods lol.
Right now I'm setting all magic resistance values to 0 for characters, armor, and potions.

I don't think buffing dodge throughout the game would be a better option, as most people find missing to be extremely frustrating.

Perhaps NPC health could be increased by some small amount to compensate.

Making spells scale with weapons should be easy in theory, it's just a flag on the skill, but right now the damage range of skills isn't balanced for that to be the case, which is where the difficulty will come in.