I believe the devs are going to bring "shared civil abilities" to us in the future. As for the balancing of civil abilities, I don't believe they should all linked to our stats like the way persuasion works. Since civil abilities are already separated from combat, could you elaborate more on why bringing them into combat could improve the game? Telekinesis did work based on intelligence in DOS 1 if I remember correctly.

The suggestion for armor types being only 25% to 50% effective and interchangeable at all times is interesting. Though it creates usability issues, how would a player judge the usability of a skill quickly and accurately? The calculation of a simple lighting bolt's damage is somewhat more complicated while playing the game if there is no additional tools to aid the player.

Also, it does not solve the current complaint about armor system vs Crowd Control. Currently, chain CC enemies requires the player hit them couple of times beforehand. This suggestion would also result in the same situation from player's perspective, hitting enemies few times before starting CC chain.

These are some points of concern with proposed solution.

Last edited by Alwaysmiddle; 13/10/17 01:10 AM.