Originally Posted by Stabbey
It's still an improvement over D:OS 1 where there was no differentiation between Civil and Combat.


For me this is one of the points which makes D:OS2 than D:OS1 and kills a lot of the roleplay ability.

You want to focus on playing the social parts of the game? Sucks to be you, because you get only a limited amount of points. So in the end one guy will go Thievery, one guy lucky find, one guy loremaster and one guy bartering. So if you find a locked chest, the Thief has to open it, the looter has to loot it, if there is something to identify it has to be sent to the loremaster before, it will end in the barterers inventorey, if is only something for getting sold. This just make single player a worse chore, because it increases micromanagement.