I understand that skills are influenced by levels and other factors, but there still is a small amount of randomness in the output.
From testing I found this:
Damage Range Value----Effect
5 -------------------------Negligible
10------------------------Negligible
50 -----------------------Neglibible
1000----------------------Big damage boost, no randomization
5000 --------------------- Doing almost 3x damage - no variety
I'll try with values of 100/200 and see what happens
On both skills and weapons I'm seeing this - Testing is in Engine, using a character with Maxout
Last edited by Switch; 13/10/17 02:09 PM.