> OR you do it because you want to test your skill and knowledge at one particular game with any failure resulting in total failure, the risk heightening the tension
That is the reason I do play in Honour Mode. And I play and plan my fights very careful and retreat rather sooner than later. Get some more XP and then return when I am confident. I also already had to invest like 6k in resurrection spells because of my mistakes, which I consider quite severe punishment.
But I kind of disagree with testing knowledge. I failied so many persuasions because I I hadn't any knowledge, like when the fire slug queen asked me whether Barracus wields his axe in the left or right hand. I'm sure there was a memo about that somewhere, which I didn't read or didn't find. My wrong answer provoked a fight I wasn't quite ready for. But at least I had a chance to retreat.
But what Larian pulled of with Trombdoy wasn't fun. It was too hard of a punishment. It was like walking on a zebra crossing after looking left, right and left again and being hit by an invisible bus. That is not right, and while Honour Mode is perma-death, Larian should at least try and make any death feel like the players fault.
By the way, what is the correct way to beat this fight?
Edit: In my opinion, the fight was hard enough against 4 Trombdoys in that difficulty and the trick enough to reward the attentive player, or punish the unattentive.
Last edited by Daniel213; 13/10/17 07:48 PM.