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#630676 13/10/17 09:57 PM
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It must be. Scaling on grenades is basically nonexistent. It baffles me as to why a talent like Ambidexterous even exists.

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I can't think of a part of that image that isn't a joke.


The Flaws of Divinity: Original Sin II: A list of observations of the game's shortcomings for the community.
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Did you actualy craft that (joke)?

Originally Posted by vivalafai
It must be. Scaling on grenades is basically nonexistent. It baffles me as to why a talent like Ambidexterous even exists.


To reduce the cost of very strong scrolls (like scroll of resurection and scroll of chain lighting).

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Originally Posted by Draco359
Did you actualy craft that (joke)?

Originally Posted by vivalafai
It must be. Scaling on grenades is basically nonexistent. It baffles me as to why a talent like Ambidexterous even exists.


To reduce the cost of very strong scrolls (like scroll of resurection and scroll of chain lighting).


Why would I sacrifice my offhand and waste AP using an item that is completely insignificant when I can instead use my offhand and do ANYTHING ELSE? The Ambidexterous talent might actually be a viable option if grenade damage properly scaled.

Why would I waste a talent point just to drop the AP cost of 2 scrolls?

Last edited by vivalafai; 13/10/17 10:37 PM.
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Screenshot must be a low level version of that item. It's 796 in my game, level 21. Still rather underwhelming compared to healing abilities - as grenades are generally - but at least it's not that much of a joke.

EDIT: After another look, I realized that value is on someone who has no Hydro rank at all. On someone with 12 Hydro it's 1274 instead. Not *that* bad.

Last edited by Try2Handing; 13/10/17 11:35 PM.

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Originally Posted by vivalafai
It must be. Scaling on grenades is basically nonexistent.
This is a problem, and I can't help but to think that this is a great opportunity for the implementation of the originally suggested Alchemist Ability. But mostly, Grenades are still somewhat useful for their effects, rather than their damage. Tremor Grenades still knock down, Terror Grenades still terrify, Thunderbolt Grenades still Shock (which will turn into Stun if Wet or Shocked again), Frost Grenades still create ice surfaces (which can knock down regardless of armor), Smoke Grenades still creates a smoke barrier, and none of them take up a memorization slot in the way Skills do, and with Ambidextrous, you can use all of this for a single Skill Point.

Expensive, yeah, but that's two Thunderbolts Grenades in AoE potentially Stunning entire groups, for two AP.

But in the case of the Holy Hand Grenade, that piddly healing is literally all it does. Hell, I'm running the Moderate Scaling Mod to drastically reduce scaling, and my team has 186 to 246 health at lvl 8, and it heals less than a minor health potion.

It feels like this item was completely forgotten. It should at least heal at the level of a regular healing potion.

Originally Posted by vivalafai
Why would I sacrifice my offhand and waste AP using an item that is completely insignificant when I can instead use my offhand and do ANYTHING ELSE?
Ambidextrous works with two-handed weapons, including two-handed swords, axes, spears, staffs, bows and crossbows. It makes no sense, but Ambidextrous is actually great for 2h warriors and rangers.

Only sword-and-board and rogues get hosed (which are, ironically, probably the ones that could've used it the most).

Last edited by Luckmann; 14/10/17 09:02 AM.

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