Once again, I'm glad there could be some discussion about the document and what it entails, and that content creators in the community have taken notice of it.
Currently I'm working on my own modding goals, trying to feel out what exactly is possible in the realm of new abilities and status effects and the feasibility of a full Ability overhaul from the ground up; however I'm not able to do this all of the time, and have plenty of time to think and write.
I've been debating writing up a guide on the topic of Encounter Building for future campaign creators (speaking primarily from experience in other settings like tabletop and modding), but I'm open to suggestions if there's any topics I or the community have brought up that you all would like to see me expand upon.
I just want to find a way to add more/change effects given by stats such as combat skills or attributes, since those are the main culprits for the massive imbalance in the game, and let's not forget how uninteresting they are.
Already made a
thread , but no bites yet.