Originally Posted by NeoAnubis
Originally Posted by Draco359

There are some stats which make green and blue items no better than white items such as +x intiative, +x crit chance rate (x is always smaller than 5), +random number hp +x% dodging (if Finesse would still give a bonus to dodging then maybe this would not be so bad) +z movement speed (where z is smaller than 1 i.e 0.75) and my personal favorites +x to random civil ability I don't need (seriously I hate this last one,can't we get more civil points instead,please Larian)

If these stats were removed from the RNG machine then maybe things could get better.


My point there (and it stands), was that RNG specifically is not to blame there. The implementation might be.

Those stats you hate on items, for example, are not the problem itself, but rather a consequence of how streamlined stats are, removing them would only serve the purpose of streamlining them further.

The point of itemization is not giving you better items, shit items should absolutely exist. The problem is that, at least currently, nothing really stands out.


I don't mind stream lined RNG itemization as long as the RNG algorythm is done right. The stats I hate the most should be exlusive to Greens or removed all toghether.Blue should have 2 bits of the good stats and with the generosity of RNG one rune slot. Purple should give either more of the good stats from blue or the same stats but at the advantage of 2 rune slots.Purple shouldn't be a thing and Orange is....in an ok place I guess....some of them feel like Greens to be honest....like Garrick's boots.

In this game with low wealth and encounters it stands to reason that most of your gear should be generic (white) unless you manage to rob a barack belonging to either black ring or the magisters clean of any quality piece of loot. But what ends up happening is that you cycle through greens and blues just because you are psychologicaly manipulated to keep them because they are better because they have stats instead of just going for the white's and give the middle finger to blue's and green's until the purple stuff pops out....and in most cases blue does indeed trump whites....unless they get green worthy stats.

Also while I am at it I will like to contest some flaws,namely numbers 7,8,10.

Contesting 7:

For me terrain continues to play a part in my how I strategize my battles. I am currently playing a party of 4 lead by my custom avatar,a battlemage clad in plate armor that brings elemental havoc from his staff in close quaters combat, Ifan the Wayfarer, Sebile the Master Assasin (warfare scoundrel hybrid) and Fane the healer.

My battlemage (his name is Jack by the way) and Sebile,get very upset at Ifan and Fane when the later casts Blood Rain because Ifan ran out of water grenades and water arrows while he is engaged in melee combat because his shocking touch can electrify both the target and the blood,which can in turn electrify Jack if his feet is touching the blood.

The reason why Jack and Sebile are annoyed at this because the damage of the electrified surface is increased based on Jack's stats and that can screw up both their magic armour,leaving them vulnerable to lots of bs from the enemy casters.

Contesting 8:

Summoning is meant as a support class for single element mages. Summoners could also dip a few points in random elemental classes to get that classes summon + the requirements to craft infusions for their incarnates.

Contesting 10:

Ow GreatGuardsman, do you remember last century when I argued with the whole community that the AP was meant to be restrictive because of the multiplayer aspect of this game,where if you want you can get a friend and compete with him for completing quests. Well this ties right into that...if you could apply the amount of CC you could in D:OS 1 in any of the modes available in D:OS 2 would you argue that would be any fun for the guy on the receiveing end of that shockingly chained AoE CC.

A fun story about stealth in D:OS 2

Also just for fun I would like to mention an instance where I broke a boss fight with the stealth mechanic. So I was in Blackpits fighting Aetera.She started first and wiped my party.4 reloads later I got the bright ideea to focus all of my atention on keeping Sebile's armor as high as possible,because she had 2 in sneak (just from gear),because he had 6 in thievery (I steal that much!) and she also had Chameleon Cloak and Cloak and Dagger.

I let my party members die and tryed to kill as many blue wolves as possible in the process. In the meanwhile Sebile managed to escape the shit storm that took a lot of hours out of my live and managed to sneak back to the boss fight area and stealthly managed to revive the whole team on her own.

With the mobs still spawned I drew agro with Jack and Fane,while Sebile and Ifan were in stealth and walking to the oposite where Jack and Fane were, towards Aetera. All the wolves surrounded Jack who was bashing heads with his mighty overchared elemental staff,while Fane was cowering behind his shield and throwing ocasional heals and time bubbles at Jack.

While the party with the wolves was hard and heavy, Sebile jumped first on Aetera for a bloody 1 on 1 rematch, while Ifan was busy calling his soul wolf in order to change Sebile's steamy reunion into a masacre of epic proportion,where physical armor got shreded in 1 turn by claw,dagger and arrow....meanwhile Jack ace'd the wolves.

Last edited by Draco359; 13/10/17 11:19 PM.